OBJECTIVE OF GUINOTE: Be the first team to 101 points
NUMBER OF PLAYERS: 4 players
NUMBER OF CARDS: 40 cards
RANK OF CARDS: (low) 2, 3, 4, 5, 6, 7, Jack, Queen, King, 3, Ace
TYPE OF GAME: Trick taking
INTRODUCTION OF GUINOTE
Guinote is a trick taking card game played by 4 players in partnerships of two. It is a variation of Tute that is played in a variety of provinces in Spain. The game is traditionally played with a 40 card Spanish deck, but it is easily adapted to the 52 card French suited deck more commonly used around the world. A French deck is used for this rules description.
THE CARDS & THE DEAL
From the standard 52 card deck, remove the 8’s, 9’s, and 10’s. This will leave players with a 40 card deck. Cards rank 2 (low) through 7, then Jack, Queen, King, 3, and Ace. Notice that the 3 becomes the second highest ranking card.
Partnerships are determined, and players on the same team should sit across from each other at the table. Shuffle the deck and deal out 6 cards to each player. The rest of the pack is placed face down to form the stock. Turn the top card over and place it face up under the stock so that everyone may see it. That card, called the Pinta, determines the trump suit for the round. During the game, players will draw from the stock after each trick. The Pinta will be the final card drawn.
There are two phases in Guinote. During the first phase, trick and draw, players do not have to follow suit. The second phase, no draw, begins once the stock is emptied. Rules for trick-play become much more strict during this phase.
PHASE 1 – TRICK AND DRAW
Play begins with the player seated to the left of the dealer. They can play any card they want from their hand. Likewise, as play continues around the table, following players can also play any card they want. The lead suit does not have to be followed. The highest card played in the suit that is led or the highest ranking trump suited card takes the trick.
The trick-winner draws the top card from the stock. Continuing left around the table, each player draws as well. The trick-winner then leads the next trick.
During play, the team that has the lead may declare marriages. A marriage is composed of a King and Queen in the same suit. Each player on the team may only declare one marriage at a time. If a player has more than one marriage in their hand, they must win another trick in order to declare it. Marriages are declared by team mates prior to leading the trick.
PHASE 2 – NO DRAW
At the end of the fourth trick, the last player to draw will pick up the Pinta and add it to their hand. From this point forward, the rules for trick-play change. When a player leads the trick, their opponents must beat the card if they can. If they cannot play a higher card in the suit that is led, they must play a trump card. If they cannot do either, they may play any card. A player is not required to beat their partner’s card if it is winning the trick, only an opponent’s card. They must follow suit if possible though. If they cannot follow suit, they may play any card they want.
The highest card in the lead suit or the highest trump card wins the trick. The trick-winner leads the next one.
For example, Theo leads the trick with the 6 of Hearts. The opponent on his left, Alice, must beat the 6 if she can. She plays a Jack of Hearts. Theo’s partner, Janet, now must win the trick if she can. She does not have any Hearts, so she must play a trump-suited Spade card. She trumps the trick with a 5 of Spades. Play passes to Filbert. Filbert has a Heart and must play it. He plays the Queen of Hearts. Janet wins the trick with the trump-suited 5 of Spades. Janet leads the next trick.
Play continues until all of the cards have been played.
Players earn points for certain cards that are collected, declarations, and the last trick.
A trump suited marriage earns the team 40 points. Non-trump suited marriages earn the team 20 points each.
The team that captures the last trick earns 10 points.
Aces = 11 points each
3’s = 10 points each
Kings = 4 points each
Queens = 3 points each
Jacks = 2 points each.
A team wins the game once they reach 101 points or more. A team may declare that they have reached 101 points and end the game immediately. If they kept track of their score incorrectly, the game still ends with the opposite team winning. If neither team has earned 101 points by the end of the game, the game is continued with a second round. The second round does not have to be played through to completion. It can end as soon as a team believes they have reach 101 total points (adding points from the second round onto their score).